Campuses:

Tutorial/Demonstration session

Wednesday, October 25, 2006 - 4:00pm - 7:00pm
Lind 400
No Abstract
  • Algorithms for Algebraic Geometry in Magma
    John Voight (University of Minnesota, Twin Cities)
    We will demonstrate the use of algorithms for algebraic geometry implemented
    in the computer algebra system Magma. These algorithms include the usual
    commutative algebra functions which operate on schemes (defined by the
    vanishing of polynomial equations in affine or projective space), including
    efficient Groebner basis methods. Magma also contains many quite
    specialized functions for working with familiar objects like plane curves.
  • DEMiCs, Software for Dynamic Enumeration of all Mixed Cells

    Enumeration of all mixed cells plays an essential role in the
    polyhedral homotopy method; numerical method for solving polynomial systems.
    Recently, we have developed a software, DEMiCs, which finds all mixed cells
    using dynamic enumeration tree. It fairly surpasses the static enumeration in
    computational time. This talk presents several techniques used in DEMiCs and
    demonstrates its effectiveness.
  • The Gambit System for Computing in Finite Games
    Theodore Turocy (Texas A & M University)
    Gambit is a collection of computer code for representing, building, and
    manipulating finite games in extensive or strategic form. This session
    will introduce the main components of Gambit. Gambit provides a
    graphical user interface for manually creating, visualizing, and
    analyzing
    game trees and payoff tables. Several programs for computing Nash
    equilibria are provided, including specialized ones for two-player and
    constant-sum games. Gambit's modular structure makes it possible to
    plug in other analytical programs; this feature will be illustrated with
    a program to compute Nash equilibria with PHCpack as a computational
    backend. The underlying representation library facilitates programming
    new computational methods, as well as the automation of the construction
    of large games or of families of games, which will be demonstrated with
    some examples using the binding of the Gambit library to the scripting
    language Python.

  • PHClab
    Yun Guan (University of Illinois, Chicago)
    No Abstract
  • KNOPPIX/Math
    Tatsuyoshi Hamada (Fukuoka University)
    Participants try the followings on their laptop in this tutorial.

    1. Starting KNOPPIX/Math from DVD.

    2. Saving data to a flash memory.

    3. Installation of VMware(or Parallels)/knoppix/math.

    4. Starting several mathematical software systems in the KNOPPIX/Math DVD.

    Requirements for the laptop.

    PC AT compatibles with a DVD drive or
    Intel Mac.